Skip to main content

Interface: InvertMeshConfig

Settings for inverting a 3D mesh along different axes. Used to create mirrored versions of products, such as generating left/right variations of corner units without duplicating 3D assets.

Properties​

invertX?​

optional invertX?: boolean

When true, mirrors the mesh along the X axis (horizontal flip)


invertY?​

optional invertY?: boolean

When true, mirrors the mesh along the Y axis (vertical flip)


invertZ?​

optional invertZ?: boolean

When true, mirrors the mesh along the Z axis (depth flip)


rotation?​

optional rotation?: number[] | [number, number, number]

Rotation to apply after inversion to ensure proper orientation