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Interface: WebGLProductConfig

Extended by

Properties

dynamicMeshCodes

dynamicMeshCodes: Record<string, string[]>


hiddenHotSpots

hiddenHotSpots: Record<string, string[]>


hideMeshes

hideMeshes: Record<string, string[]>


invertMeshes

invertMeshes: Record<string, InvertMeshesConfig>


materialIds

materialIds: Record<string, string[]>


meshesToShow

meshesToShow: Record<string, string[]>


optionsVisibility

optionsVisibility: Record<string, Record<string, Record<string, boolean>>>


overrideMaterialParameters

overrideMaterialParameters: Record<string, OverrideParamsSimple>


overrideMaterials

overrideMaterials: Record<string, Record<string, string>>


selectedOptions

selectedOptions: Record<string, SelectedOptions>


selectedProducts

selectedProducts: Record<string, ModularSelectedProduct>


shadowTextures

shadowTextures: Record<string, string[]>


switchMaterials

switchMaterials: Record<string, Record<string, string>>


usedModelIds

usedModelIds: Record<string, string[]>


variantCodes

variantCodes: VariantCodes