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Interface: ModularHistoryItem

Extends

Indexable

[key: string]: any

Properties

dynamicMeshCodes

dynamicMeshCodes: Record<string, string[]>

Inherited from

WebGLProductConfig.dynamicMeshCodes


freeSnapPoints

freeSnapPoints: Record<string, SnapMeta[]>


hiddenHotSpots

hiddenHotSpots: Record<string, string[]>

Inherited from

WebGLProductConfig.hiddenHotSpots


hideMeshes

hideMeshes: Record<string, string[]>

Inherited from

WebGLProductConfig.hideMeshes


highlightGroups

highlightGroups: Record<string, Record<string, string[]>>

Inherited from

WebGLProductConfig.highlightGroups


id

id: number


invertMeshes

invertMeshes: Record<string, InvertMeshesConfig>

Inherited from

WebGLProductConfig.invertMeshes


key

key: string


materialIds

materialIds: Record<string, string[]>

Inherited from

WebGLProductConfig.materialIds


meshesToShow

meshesToShow: Record<string, string[]>

Inherited from

WebGLProductConfig.meshesToShow


optionsVisibility

optionsVisibility: Record<string, Record<string, Record<string, boolean>>>

Inherited from

WebGLProductConfig.optionsVisibility


overrideMaterialParameters

overrideMaterialParameters: Record<string, OverrideParamsSimple>

Inherited from

WebGLProductConfig.overrideMaterialParameters


overrideMaterials

overrideMaterials: Record<string, Record<string, string>>

Inherited from

WebGLProductConfig.overrideMaterials


productElements

productElements: Record<string, ProductElement>


sceneSetup

sceneSetup: SceneSetup


selectedOptions

selectedOptions: Record<string, SelectedOptions>

Inherited from

WebGLProductConfig.selectedOptions


selectedProducts

selectedProducts: Record<string, ModularSelectedProduct>

Inherited from

WebGLProductConfig.selectedProducts


shadowTextures

shadowTextures: Record<string, string[]>

Inherited from

WebGLProductConfig.shadowTextures


switchMaterials

switchMaterials: Record<string, Record<string, string>>

Inherited from

WebGLProductConfig.switchMaterials


usedModelIds

usedModelIds: Record<string, string[]>

Inherited from

WebGLProductConfig.usedModelIds


variantCodes

variantCodes: VariantCodes

Inherited from

WebGLProductConfig.variantCodes