Interface: InvertMeshConfig
Settings for inverting a 3D mesh along different axes. Used to create mirrored versions of products, such as generating left/right variations of corner units without duplicating 3D assets.
Properties
invertX?
optionalinvertX:boolean
When true, mirrors the mesh along the X axis (horizontal flip)
invertY?
optionalinvertY:boolean
When true, mirrors the mesh along the Y axis (vertical flip)
invertZ?
optionalinvertZ:boolean
When true, mirrors the mesh along the Z axis (depth flip)
rotation?
optionalrotation:number[] | [number,number,number]
Rotation to apply after inversion to ensure proper orientation