Interface: MaterialBasic
Properties
albedoColor
albedoColor:
Nullable
<(string
|number
)[]>
albedoColorFromBlock
albedoColorFromBlock:
boolean
albedoColorSourceBlock
albedoColorSourceBlock:
string
albedoTexture
albedoTexture:
Partial
<MaterialTexture
>
allowShaderHotSwapping
allowShaderHotSwapping:
boolean
alpha
alpha:
string
alphaCutOff
alphaCutOff:
string
alphaMode
alphaMode:
string
ambientColor
ambientColor:
string
[]
ambientTexture
ambientTexture:
Partial
<MaterialTexture
>
ambientTextureImpactOnAnalyticalLights
ambientTextureImpactOnAnalyticalLights:
string
ambientTextureStrength
ambientTextureStrength:
string
backFaceCulling
backFaceCulling:
boolean
cameraToneMappingEnabled
cameraToneMappingEnabled:
boolean
directIntensity
directIntensity:
string
disableLighting
disableLighting:
boolean
enableSpecularAntiAliasing
enableSpecularAntiAliasing:
boolean
environmentIntensity
environmentIntensity:
string
forceIrradianceInFragment
forceIrradianceInFragment:
boolean
indexOfRefraction
indexOfRefraction:
string
linkRefractionWithTransparency
linkRefractionWithTransparency:
boolean
metallic
metallic:
string
metallicTexture
metallicTexture:
Partial
<MaterialMetallicTexture
>
microSurface
microSurface:
string
microSurfaceTexture
microSurfaceTexture:
Partial
<MaterialTexture
>
needDepthPrePass
needDepthPrePass:
boolean
opacityTexture
opacityTexture:
Partial
<MaterialTexture
>
realtimeFiltering
realtimeFiltering:
boolean
realtimeFilteringQuality
realtimeFilteringQuality:
string
reflectionColor
reflectionColor:
string
[]
reflectionTexture
reflectionTexture:
Partial
<MaterialTexture
>
reflectivityColor
reflectivityColor:
string
[]
reflectivityTexture
reflectivityTexture:
Partial
<MaterialTexture
>
refractionTexture
refractionTexture:
Partial
<MaterialTexture
>
roughness
roughness:
string
roughnessTexture
roughnessTexture:
Partial
<MaterialTexture
>
separateCullingPass
separateCullingPass:
boolean
specularIntensity
specularIntensity:
string
transparencyMode
transparencyMode:
string
twoSidedLighting
twoSidedLighting:
boolean
unlit
unlit:
boolean
useAlphaFresnel
useAlphaFresnel:
boolean
useAlphaFromAlbedoTexture
useAlphaFromAlbedoTexture:
boolean
useAmbientInGrayScale
useAmbientInGrayScale:
boolean
useAutoMicroSurfaceFromReflectivityMap
useAutoMicroSurfaceFromReflectivityMap:
boolean
useHorizonOcclusion
useHorizonOcclusion:
boolean
useLightmapAsShadowmap
useLightmapAsShadowmap:
boolean
useLinearAlphaFresnel
useLinearAlphaFresnel:
boolean
useLogarithmicDepth
useLogarithmicDepth:
boolean
useMicroSurfaceFromReflectivityMapAlpha
useMicroSurfaceFromReflectivityMapAlpha:
boolean
useObjectSpaceNormalMap
useObjectSpaceNormalMap:
boolean
useRadianceOcclusion
useRadianceOcclusion:
boolean
useRadianceOverAlpha
useRadianceOverAlpha:
boolean
useSpecularOverAlpha
useSpecularOverAlpha:
boolean